Иллуна, Венец Желаний
Легендарное Существо — Зверь Элементаль Динозавр
Мутация (Если вы разыграли это заклинание за его стоимость Мутации, положите его сверху или снизу целевого принадлежащего вам существа, не являющегося Человеком. Они мутируют в существо сверху, которому добавляются все способности снизу.)
Полет, Пробивной удар
Каждый раз, когда это существо мутирует, изгоняйте карты с верха вашей библиотеки, пока вы не изгоните карту не являющегося землей перманента. Положите ту карту на поле битвы или в вашу руку.
Полет, Пробивной удар
Каждый раз, когда это существо мутирует, изгоняйте карты с верха вашей библиотеки, пока вы не изгоните карту не являющегося землей перманента. Положите ту карту на поле битвы или в вашу руку.
6/6
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
You choose whether to put the card into your hand or onto the battlefield after seeing what the card is.
Illuna’s last ability exiles the cards face up. All players will see what the card is if you put it into your hand.
Any land, instant, and sorcery cards exiled this way remain in exile.
A nonland permanent card is an artifact, creature, enchantment, or planeswalker card.
If an Aura is put onto the battlefield without being cast, the Aura’s controller-to-be chooses what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn’t target anything (so it could be attached to an opponent’s permanent with hexproof, for example), but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it remains in its current zone.
Illuna’s last ability exiles the cards face up. All players will see what the card is if you put it into your hand.
Any land, instant, and sorcery cards exiled this way remain in exile.
A nonland permanent card is an artifact, creature, enchantment, or planeswalker card.
If an Aura is put onto the battlefield without being cast, the Aura’s controller-to-be chooses what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn’t target anything (so it could be attached to an opponent’s permanent with hexproof, for example), but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it remains in its current zone.
Rulings
You choose whether to put the card into your hand or onto the battlefield after seeing what the card is.
Illuna’s last ability exiles the cards face up. All players will see what the card is if you put it into your hand.
Any land, instant, and sorcery cards exiled this way remain in exile.
A nonland permanent card is an artifact, creature, enchantment, or planeswalker card.
If an Aura is put onto the battlefield without being cast, the Aura’s controller-to-be chooses what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn’t target anything (so it could be attached to an opponent’s permanent with hexproof, for example), but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it remains in its current zone.
Illuna’s last ability exiles the cards face up. All players will see what the card is if you put it into your hand.
Any land, instant, and sorcery cards exiled this way remain in exile.
A nonland permanent card is an artifact, creature, enchantment, or planeswalker card.
If an Aura is put onto the battlefield without being cast, the Aura’s controller-to-be chooses what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn’t target anything (so it could be attached to an opponent’s permanent with hexproof, for example), but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it remains in its current zone.
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