Dämonische Beratung (Ice Age)
Dämonische Beratung back
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Dämonische Beratung

Spontanzauber

Nenne eine Karte. Entferne die obersten sechs Karten Deiner Bibliothek aus dem Spiel und zeige die nächste Karte allen Spielern. Wenn dieses die genannte Karte ist, nimm sie auf die Hand. Wenn nicht, entferne diese Karte aus dem Spiel und fahre fort, Karten aufzudecken und zu entfernen, bis die genannte Karte erscheint.
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

You must name a card that actually exists in the game of Magic.
There is no way to make this card affect your opponent. It affects “you”, and “you” means the controller of the spell. It has no targets.
You don’t name a card until Demonic Consultation resolves.
If you don’t reveal the named card (perhaps because it was in the top six cards of your library), you’ll end up exiling your entire library. You don’t lose the game at that point, but will lose the next time you’re instructed to draw a card.
You must name a card that actually exists in the game of Magic.
There is no way to make this card affect your opponent. It affects “you”, and “you” means the controller of the spell. It has no targets.
You don’t name a card until Demonic Consultation resolves.
If you don’t reveal the named card (perhaps because it was in the top six cards of your library), you’ll end up exiling your entire library. You don’t lose the game at that point, but will lose the next time you’re instructed to draw a card.
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