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Pájaro muy viejo y decrépito //
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Creature — Bird // Sorcery — Adventure

Quand cet enchantement arrive, pour chaque adversaire, exilez jusqu'à un permanent non-terrain ciblé que ce joueur contrôle jusqu'à ce que cet enchantement quitte le champ de bataille.
Quand cet enchantement arrive, recrutez. (Piochez une carte, puis défaussez-vous d'une carte. Si vous vous êtes défaussé d'une carte non-terrain, créez un jeton de créature 1/1 blanche Humain et Soldat.)

1/1
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Drapeau allemand
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Drapeau japonais
standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may play it using its primary characteristics. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may play it using its primary characteristics. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
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