この上なくよぼよぼな年より鳥 //
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Creature — Bird // Sorcery — Adventure
Fintanto che controlli un altro Elfo, puoi giocare una terra addizionale in ognuno dei tuoi turni.
Terraferma - Ogniqualvolta una terra che controlli entra, metti due segnalini +1/+1 su una creatura bersaglio che controlli. Ha cautela fino alla fine del turno.
Terraferma - Ogniqualvolta una terra che controlli entra, metti due segnalini +1/+1 su una creatura bersaglio che controlli. Ha cautela fino alla fine del turno.
1/1
standard
future
historic
gladiator
pioneer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may play it using its primary characteristics. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
Rulings
If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may play it using its primary characteristics. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
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