ボロスの魔鍵 (GRN Guild Kit)
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ボロスの魔鍵

アーティファクト

:あなたのマナ・プールにを加える。:ボロスの魔鍵はターン終了時まで、二段攻撃を持つ赤であり白である1/1の兵士・アーティファクト・クリーチャーになる。(これは先制攻撃と通常の戦闘ダメージの両方を与える。)
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Activating the ability that turns the Keyrune into a creature while it’s already a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply.
Until the ability that turns the Keyrune into a creature resolves, the Keyrune is colorless.
Activating the ability that turns the Keyrune into a creature while it’s already a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply.
Until the ability that turns the Keyrune into a creature resolves, the Keyrune is colorless.
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