Berührung des Geisterreichs (Game Day Promos)
Berührung des Geisterreichs back
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Berührung des Geisterreichs

Verzauberung

Wenn die Berührung des Geisterreichs ins Spiel kommt, schicke bis zu ein Artefakt oder eine Kreatur deiner Wahl ins Exil, bis die Berührung des Geisterreichs das Spiel verlässt.
Blutzoll — , wirf die Berührung des Geisterreichs ab: Schicke ein Artefakt oder eine Kreatur deiner Wahl ins Exil. Bringe es bzw. sie zu Beginn des nächsten Endsegments unter der Kontrolle seines bzw. ihres Besitzers ins Spiel zurück.
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If a channel ability requires a target, you may not activate it without a target just to discard the card.
If a double-faced card is exiled and returned to the battlefield with Touch the Spirit Realm or its channel ability, that card will return to the battlefield front-face up.
Discarding the card is part of the cost to activate a channel ability.
Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
If a token is exiled this way, it will cease to exist and won't return to the battlefield.
If Touch the Spirit Realm leaves the battlefield before its first ability resolves, the target permanent won't be exiled.
If a channel ability requires a target, you may not activate it without a target just to discard the card.
If a double-faced card is exiled and returned to the battlefield with Touch the Spirit Realm or its channel ability, that card will return to the battlefield front-face up.
Discarding the card is part of the cost to activate a channel ability.
Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
If a token is exiled this way, it will cease to exist and won't return to the battlefield.
If Touch the Spirit Realm leaves the battlefield before its first ability resolves, the target permanent won't be exiled.
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