Lost Hours (Future Sight)
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Lost Hours

Sorcery

Target player reveals their hand. You choose a nonland card from it. That player puts that card into their library third from the top.
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If the player has zero or one card left in their library, the card is put on the bottom of that library.
If you target yourself with this spell, you must reveal your entire hand to the other players just as any other player would.
If the player has zero or one card left in their library, the card is put on the bottom of that library.
If you target yourself with this spell, you must reveal your entire hand to the other players just as any other player would.
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