Baru, Mano di Krosa
Creatura Leggendaria — Druido Umano
Ogniqualvolta una Foresta entra in gioco, le creature verdi che controlli prendono +1/+1 e hanno travolgere fino alla fine del turno.
Magnificenza Scarta un'altra carta chiamata Baru, Mano di Krosa: Metti in gioco una pedina creatura Wurm X/X verde, dove X è il numero di terre che controlli.
Magnificenza Scarta un'altra carta chiamata Baru, Mano di Krosa: Metti in gioco una pedina creatura Wurm X/X verde, dove X è il numero di terre che controlli.
4/4
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
The first ability triggers when a Forest enters the battlefield under any player’s control, but only your creatures get the bonus.
The size of the Wurm token is determined when the activated ability resolves. It won’t change as the number of lands you control changes.
The size of the Wurm token is determined when the activated ability resolves. It won’t change as the number of lands you control changes.
Rulings
The first ability triggers when a Forest enters the battlefield under any player’s control, but only your creatures get the bonus.
The size of the Wurm token is determined when the activated ability resolves. It won’t change as the number of lands you control changes.
The size of the Wurm token is determined when the activated ability resolves. It won’t change as the number of lands you control changes.
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