Terra, Magical Adept // Esper Terra
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Legendary Creature — Human Wizard Warrior // Legendary Enchantment Creature — Saga Wizard
When Terra enters, mill five cards. Put up to one enchantment milled this this way into your hand.
Trance — , : Exile Terra, then return it to the battlefield transformed only as a sorcery. // (As this Saga enters and after your draw step, add a lore counter.)
I, II, III — Create a token that's a copy of I target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step. IIV — Add , , , , and . Exile Esper Terra, then return it to the battlefield (front face up).
Flying
Trance — , : Exile Terra, then return it to the battlefield transformed only as a sorcery. // (As this Saga enters and after your draw step, add a lore counter.)
I, II, III — Create a token that's a copy of I target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step. IIV — Add , , , , and . Exile Esper Terra, then return it to the battlefield (front face up).
Flying
4 // 6/2 // 6
standard
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historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
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