Heroism (Fallen Empires)
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Heroism

Enchantment

Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays .
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The cost to avoid the penalty must be paid when the ability resolves. You can’t wait until later to do so.
Paying the Heroism cost to allow a creature to deal damage does not prevent other effects from preventing it from dealing damage. Paying the cost only prevents the Heroism effect.
The cost to avoid the penalty must be paid when the ability resolves. You can’t wait until later to do so.
Paying the Heroism cost to allow a creature to deal damage does not prevent other effects from preventing it from dealing damage. Paying the cost only prevents the Heroism effect.
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