Kaito, geschickter Eindringling
Legendärer Planeswalker — Kaito
Immer wenn eine Kreatur, die du kontrollierst, einem Spieler Kampfschaden zufügt, lege eine Loyalitätsmarke auf Kaito.
+1: Bis zu eine Kreatur deiner Wahl, die du kontrollierst, kann in diesem Zug nicht geblockt werden. Ziehe eine Karte und wirf dann eine Karte ab.
−2: Erzeuge einen 2/1 blauen Ninja-Kreaturenspielstein.
−9: Du erhältst ein Emblem mit „Immer wenn ein Spieler einen Zauberspruch wirkt, erzeugst du einen 2/1 blauen Ninja-Kreaturenspielstein."
+1: Bis zu eine Kreatur deiner Wahl, die du kontrollierst, kann in diesem Zug nicht geblockt werden. Ziehe eine Karte und wirf dann eine Karte ab.
−2: Erzeuge einen 2/1 blauen Ninja-Kreaturenspielstein.
−9: Du erhältst ein Emblem mit „Immer wenn ein Spieler einen Zauberspruch wirkt, erzeugst du einen 2/1 blauen Ninja-Kreaturenspielstein."
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
The ability of the emblem created by Kaito's last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack without resolving.
You don't have to choose a target for Kaito's first loyalty ability. However, if you do and that target is illegal when the ability tries to resolve, it won't resolve and none of its effects will happen. You won't draw or discard. The loyalty counter that was added to Kaito to pay the cost of the ability will remain on Kaito, however.
You don't have to choose a target for Kaito's first loyalty ability. However, if you do and that target is illegal when the ability tries to resolve, it won't resolve and none of its effects will happen. You won't draw or discard. The loyalty counter that was added to Kaito to pay the cost of the ability will remain on Kaito, however.
Rulings
The ability of the emblem created by Kaito's last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack without resolving.
You don't have to choose a target for Kaito's first loyalty ability. However, if you do and that target is illegal when the ability tries to resolve, it won't resolve and none of its effects will happen. You won't draw or discard. The loyalty counter that was added to Kaito to pay the cost of the ability will remain on Kaito, however.
You don't have to choose a target for Kaito's first loyalty ability. However, if you do and that target is illegal when the ability tries to resolve, it won't resolve and none of its effects will happen. You won't draw or discard. The loyalty counter that was added to Kaito to pay the cost of the ability will remain on Kaito, however.
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