野林祸害 (Foundations)
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野林祸害

生物 — 多头龙

野林祸害进战场时上面有X个+1/+1指示物。
每当在另一个由你操控的非多头龙生物上放置一个或数个+1/+1指示物时,在野林祸害上放置一个+1/+1指示物。

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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If you have two non-Hydra creatures with Wildwood Scourge's ability (perhaps because they were mutated using the Ikoria: Lair of Behemoths mutate ability), putting a +1/+1 counter on any non-Hydra creature you control will cause the two abilities to trigger each other indefinitely. If no player takes an action to break this loop, the game ends in a draw.
Abilities that trigger when counters are put on a creature trigger when a creature enters the battlefield with counters and when a player puts counters on a creature.
Wildwood Scourge gets just one +1/+1 counter, no matter how many counters were put on the non-Hydra creature.
Wildwood Scourge gets just one +1/+1 counter when its last ability resolves, no matter how many counters were put on the non-Hydra creature.
Abilities that trigger when counters are put on a creature trigger when a creature enters with counters and when a player puts counters on a creature.
If you have two non-Hydra creatures with Wildwood Scourge's ability (perhaps because they were mutated using the Ikoria: Lair of Behemoths mutate ability), putting a +1/+1 counter on any non-Hydra creature you control will cause the two abilities to trigger each other indefinitely. If no player takes an action to break this loop, the game ends in a draw.
Abilities that trigger when counters are put on a creature trigger when a creature enters the battlefield with counters and when a player puts counters on a creature.
Wildwood Scourge gets just one +1/+1 counter, no matter how many counters were put on the non-Hydra creature.
Wildwood Scourge gets just one +1/+1 counter when its last ability resolves, no matter how many counters were put on the non-Hydra creature.
Abilities that trigger when counters are put on a creature trigger when a creature enters with counters and when a player puts counters on a creature.
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