Phénix au sillage de flammes (Foundations)
Phénix au sillage de flammes back
Clique pour retourner la carte
Phénix au sillage de flammes

Créature : phénix

Vol, célérité
Le Phénix au sillage de flammes attaque à chaque tour si possible.
Férocité — Au début du combat pendant votre tour, si vous contrôlez une créature de force supérieure ou égale à 4, vous pouvez payer . Si vous faites ainsi, renvoyez le Phénix au sillage de flammes sur le champ de bataille depuis votre cimetière.

2/2
Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau italien
Drapeau portugais
Drapeau japonais
_alt_flag_ru
Drapeau chinois
Drapeau chinois
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If, during your declare attackers step, Flamewake Phoenix is tapped or is affected by a spell or ability that says it can’t attack, then it doesn’t attack. If there’s a cost associated with having Flamewake Phoenix attack, you’re not forced to pay that cost, so it doesn’t have to attack in that case either.
Flamewake Phoenix’s ferocious ability triggers only if Flamewake Phoenix is in your graveyard and you control a creature with power 4 or greater at the beginning of combat on your turn. Additionally, the ability will check to see if you control a creature with power 4 or greater again as it resolves. If you don’t, the ability will have no effect.
If Flamewake Phoenix enters the battlefield before the combat phase, it will attack that turn if able. If it enters the battlefield after combat, it won’t attack that turn and will usually be available to block on the following turn.
You still choose which player or planeswalker Flamewake Phoenix attacks.
Flamewake Phoenix's last ability will check at the start of your beginning of combat step to see if you control a creature with power 4 or greater. If you don't, the ability won't trigger at all. If it does trigger, the ability will check again as it tries to resolve. If you don't control a creature with power 4 or greater at that time, the ability won't resolve. You won't get a chance to pay , and Flamewake Phoenix won't return to the battlefield.
If Flamewake Phoenix can't attack for any reason (such as being tapped), then it doesn't attack. If there's a cost associated with having it attack, you're not forced to pay that cost, so it doesn't have to attack in that case either.
If, during your declare attackers step, Flamewake Phoenix is tapped or is affected by a spell or ability that says it can’t attack, then it doesn’t attack. If there’s a cost associated with having Flamewake Phoenix attack, you’re not forced to pay that cost, so it doesn’t have to attack in that case either.
Flamewake Phoenix’s ferocious ability triggers only if Flamewake Phoenix is in your graveyard and you control a creature with power 4 or greater at the beginning of combat on your turn. Additionally, the ability will check to see if you control a creature with power 4 or greater again as it resolves. If you don’t, the ability will have no effect.
If Flamewake Phoenix enters the battlefield before the combat phase, it will attack that turn if able. If it enters the battlefield after combat, it won’t attack that turn and will usually be available to block on the following turn.
You still choose which player or planeswalker Flamewake Phoenix attacks.
Flamewake Phoenix's last ability will check at the start of your beginning of combat step to see if you control a creature with power 4 or greater. If you don't, the ability won't trigger at all. If it does trigger, the ability will check again as it tries to resolve. If you don't control a creature with power 4 or greater at that time, the ability won't resolve. You won't get a chance to pay , and Flamewake Phoenix won't return to the battlefield.
If Flamewake Phoenix can't attack for any reason (such as being tapped), then it doesn't attack. If there's a cost associated with having it attack, you're not forced to pay that cost, so it doesn't have to attack in that case either.
Votre collection ? vos decks ?
Envie de gérer votre collection et/ou créer des decks ?
Côte
0.22€

Réimpressions

Cartes liées

Liens
Les tags MCT