Moosgeborene Hydra (Foundations)
Moosgeborene Hydra back
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Moosgeborene Hydra

Kreatur — Elementarwesen, Hydra

Verursacht Trampelschaden
Diese Kreatur kommt mit einer +1/+1-Marke ins Spiel.
Landung — Immer wenn ein Land unter deiner Kontrolle ins Spiel kommt, verdopple die Anzahl an +1/+1-Marken auf dieser Kreatur.

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Drapeau allemand
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Drapeau coréen
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
If Mossborn Hydra somehow enters at the same time as one or more other lands you control, its last ability triggers for each of those lands.
Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
To double the number of +1/+1 counters on Mossborn Hydra, put a number of +1/+1 counters on it equal to the number it already has. Other cards that interact with putting counters on it will interact with this effect accordingly.
A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
If Mossborn Hydra somehow enters at the same time as one or more other lands you control, its last ability triggers for each of those lands.
Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
To double the number of +1/+1 counters on Mossborn Hydra, put a number of +1/+1 counters on it equal to the number it already has. Other cards that interact with putting counters on it will interact with this effect accordingly.
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