Tournament Grounds (Throne of Eldraine)
Tournament Grounds back
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Tournament Grounds

Land

: Add .
: Add , , or . Spend this mana only to cast a Knight or Equipment spell.
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Mana produced by the second ability of Tournament Grounds can't be spent to activate abilities, including equip abilities.
If an effect refers to a “[subtype] spell,” it refers only to a spell that has that subtype. For example, Knights' Charge is a card with “Knight” in its name and benefits Knights, but it isn't a Knight card.
Mana produced by the second ability of Tournament Grounds can't be spent to activate abilities, including equip abilities.
If an effect refers to a “[subtype] spell,” it refers only to a spell that has that subtype. For example, Knights' Charge is a card with “Knight” in its name and benefits Knights, but it isn't a Knight card.
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