Syr Carah die Tapfere (Throne of Eldraine)
Syr Carah die Tapfere back
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Syr Carah die Tapfere

Legendäre Kreatur — Mensch, Ritter

Immer wenn Syr Carah die Tapfere oder ein Spontanzauber oder eine Hexerei, den bzw. die du kontrollierst, einem Spieler Schaden zufügt, schicke die oberste Karte deiner Bibliothek ins Exil. Du kannst jene Karte in diesem Zug spielen.
: Syr Carah fügt einem Ziel deiner Wahl 1 Schadenspunkt zu.

3/3
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If Syr Carah or an instant or sorcery spell you control deals damage to two or more players at the same time, Syr Carah's first ability triggers for each of those players.
Playing an exiled card causes it to leave exile. You can't play it multiple times.
Syr Carah doesn't change when you can cast the exiled card. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can play it only during your main phase and only if you have an available land play remaining.
If you don't play the exiled card, it remains in exile.
Syr Carah's first ability triggers even if Syr Carah is dealt lethal damage at the same time that it or an instant or sorcery spell you control deals damage to a player.
If Syr Carah or an instant or sorcery spell you control deals damage to two or more players at the same time, Syr Carah's first ability triggers for each of those players.
Playing an exiled card causes it to leave exile. You can't play it multiple times.
Syr Carah doesn't change when you can cast the exiled card. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can play it only during your main phase and only if you have an available land play remaining.
If you don't play the exiled card, it remains in exile.
Syr Carah's first ability triggers even if Syr Carah is dealt lethal damage at the same time that it or an instant or sorcery spell you control deals damage to a player.
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