冷笑的な一匹狼 (Duskmourn: House of Horror)
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冷笑的な一匹狼

クリーチャー — 人間・生存者

冷笑的な一匹狼は光霊にはブロックされない。
生存 — あなたの第2メイン・フェイズの開始時に、冷笑的な一匹狼がタップ状態である場合、「あなたのライブラリーからカード1枚を探し、あなたの墓地に置く。その後、ライブラリーを切り直す。」を選んでもよい。

3/1
Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau italien
Drapeau japonais
standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If a creature's survival ability triggers but that creature is untapped when the ability begins to resolve, that ability won't do anything.
If a creature with a survival ability isn't tapped when your second main phase begins, the ability won't trigger at all. You won't be able to tap it during your second main phase in time to have that ability trigger.
Once Cynical Loner has been blocked by a creature, giving that creature the Glimmer creature type won't cause Cynical Loner to become unblocked.
Survival abilities (and other abilities that trigger at the beginning of your second main phase) will trigger at the beginning of the second main phase you take in a turn. They won't trigger during your third, fourth, or other additional main phases in a single turn, if effects somehow cause you to have more than two main phases.
If a creature's survival ability triggers but the creature leaves the battlefield before the ability resolves, use its tapped or untapped status as it last existed on the battlefield to determine whether or not the ability will do anything.
If a creature's survival ability triggers but that creature is untapped when the ability begins to resolve, that ability won't do anything.
If a creature with a survival ability isn't tapped when your second main phase begins, the ability won't trigger at all. You won't be able to tap it during your second main phase in time to have that ability trigger.
Once Cynical Loner has been blocked by a creature, giving that creature the Glimmer creature type won't cause Cynical Loner to become unblocked.
Survival abilities (and other abilities that trigger at the beginning of your second main phase) will trigger at the beginning of the second main phase you take in a turn. They won't trigger during your third, fourth, or other additional main phases in a single turn, if effects somehow cause you to have more than two main phases.
If a creature's survival ability triggers but the creature leaves the battlefield before the ability resolves, use its tapped or untapped status as it last existed on the battlefield to determine whether or not the ability will do anything.
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