Eintritt ins Enigma (Duskmourn: House of Horror)
Eintritt ins Enigma back
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Eintritt ins Enigma

Hexerei

Eine Kreatur deiner Wahl kann in diesem Zug nicht geblockt werden.
Ziehe eine Karte.
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If the target creature is an illegal target when Enter the Enigma tries to resolve, it won't resolve and none of its effects will happen. You won't draw a card.
If the target creature is an illegal target when Enter the Enigma tries to resolve, it won't resolve and none of its effects will happen. You won't draw a card.
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