Rip, Jägerin der Ausgeburten (Duskmourn: House of Horror)
Rip, Jägerin der Ausgeburten back
Clique pour retourner la carte
Rip, Jägerin der Ausgeburten

Legendäre Kreatur — Mensch, Überlebender

Überlebenskunst — Zu Beginn deiner zweiten Hauptphase und falls Rip, Jägerin der Ausgeburten, getappt ist, decke die obersten X Karten deiner Bibliothek auf, wobei X gleich ihrer Stärke ist. Nimm davon eine beliebige Anzahl an Kreaturen- und/oder Fahrzeug-Karten mit unterschiedlicher Stärke auf deine Hand. Lege den Rest in zufälliger Reihenfolge unter deine Bibliothek.

4/4
Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau italien
Drapeau japonais
Drapeau coréen
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Survival abilities (and other abilities that trigger at the beginning of your second main phase) will trigger at the beginning of the second main phase you take in a turn. They won't trigger during your third, fourth, or other additional main phases in a single turn, if effects somehow cause you to have more than two main phases.
If a creature's survival ability triggers but the creature leaves the battlefield before the ability resolves, use its tapped or untapped status as it last existed on the battlefield to determine whether or not the ability will do anything.
The value of X is determined only once, as Rip's ability resolves.
If a creature's survival ability triggers but that creature is untapped when the ability begins to resolve, that ability won't do anything.
If a creature with a survival ability isn't tapped when your second main phase begins, the ability won't trigger at all. You won't be able to tap it during your second main phase in time to have that ability trigger.
If Rip leaves the battlefield before its ability resolves—and it was still tapped as it left—use its power as it last existed on the battlefield to determine the value of X.
Survival abilities (and other abilities that trigger at the beginning of your second main phase) will trigger at the beginning of the second main phase you take in a turn. They won't trigger during your third, fourth, or other additional main phases in a single turn, if effects somehow cause you to have more than two main phases.
If a creature's survival ability triggers but the creature leaves the battlefield before the ability resolves, use its tapped or untapped status as it last existed on the battlefield to determine whether or not the ability will do anything.
The value of X is determined only once, as Rip's ability resolves.
If a creature's survival ability triggers but that creature is untapped when the ability begins to resolve, that ability won't do anything.
If a creature with a survival ability isn't tapped when your second main phase begins, the ability won't trigger at all. You won't be able to tap it during your second main phase in time to have that ability trigger.
If Rip leaves the battlefield before its ability resolves—and it was still tapped as it left—use its power as it last existed on the battlefield to determine the value of X.
Votre collection ? vos decks ?
Envie de gérer votre collection et/ou créer des decks ?
Côte
0.12€

Réimpressions

Cartes liées

Liens
Les tags MCT