La masacre de Ganchocarne II (Duskmourn: House of Horror)
La masacre de Ganchocarne II back
Clique pour retourner la carte
La masacre de Ganchocarne II

Encantamiento legendario

Cuando La masacre de Ganchocarne II entre, cada jugador sacrifica X criaturas.
Siempre que una criatura que controlas muera, puedes pagar 3 vidas. Si lo haces, regresa esa carta bajo tu control con un contador de consumación sobre ella.
Siempre que una criatura que controla un oponente muera, puede pagar 3 vidas. Si no lo hace, regresa esa carta bajo tu control con un contador de consumación sobre ella.
Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau italien
Drapeau japonais
Drapeau coréen
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Multiple finality counters on a single permanent are redundant.
If a creature that dies leaves the graveyard before Meathook Massacre II's second or third ability (as appropriate) resolves, that creature won't return to the battlefield regardless of whether or not life was paid.
When a token creature dies, Meathook Massacre II's second or third ability (as appropriate) will trigger. The appropriate player has the option to pay 3 life, but regardless of their choice, the token won't return to the battlefield.
Finality counters work on any permanent, not only creatures. If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.
Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally.
Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.
Multiple finality counters on a single permanent are redundant.
If a creature that dies leaves the graveyard before Meathook Massacre II's second or third ability (as appropriate) resolves, that creature won't return to the battlefield regardless of whether or not life was paid.
When a token creature dies, Meathook Massacre II's second or third ability (as appropriate) will trigger. The appropriate player has the option to pay 3 life, but regardless of their choice, the token won't return to the battlefield.
Finality counters work on any permanent, not only creatures. If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.
Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally.
Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.
Votre collection ? vos decks ?
Envie de gérer votre collection et/ou créer des decks ?
Côte
2.63€

Réimpressions

Cartes liées

Liens
Les tags MCT

Synergie