Sauveur des petits (Duskmourn: House of Horror)
Sauveur des petits back
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Sauveur des petits

Créature — kor et survivant

Survie — Au début de votre deuxième phase principale, si le Sauveur des petits est engagé, renvoyez dans votre main une carte de créature avec une valeur de mana inférieure ou égale à 3 ciblée de votre cimetière.

3/4
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If a creature's survival ability triggers but that creature is untapped when the ability begins to resolve, that ability won't do anything.
If the mana cost of a card in your graveyard includes , X is 0 for the purpose of determining its mana value.
Survival abilities (and other abilities that trigger at the beginning of your second main phase) will trigger at the beginning of the second main phase you take in a turn. They won't trigger during your third, fourth, or other additional main phases in a single turn, if effects somehow cause you to have more than two main phases.
If a creature with a survival ability isn't tapped when your second main phase begins, the ability won't trigger at all. You won't be able to tap it during your second main phase in time to have that ability trigger.
If a creature's survival ability triggers but the creature leaves the battlefield before the ability resolves, use its tapped or untapped status as it last existed on the battlefield to determine whether or not the ability will do anything.
If a creature's survival ability triggers but that creature is untapped when the ability begins to resolve, that ability won't do anything.
If the mana cost of a card in your graveyard includes , X is 0 for the purpose of determining its mana value.
Survival abilities (and other abilities that trigger at the beginning of your second main phase) will trigger at the beginning of the second main phase you take in a turn. They won't trigger during your third, fourth, or other additional main phases in a single turn, if effects somehow cause you to have more than two main phases.
If a creature with a survival ability isn't tapped when your second main phase begins, the ability won't trigger at all. You won't be able to tap it during your second main phase in time to have that ability trigger.
If a creature's survival ability triggers but the creature leaves the battlefield before the ability resolves, use its tapped or untapped status as it last existed on the battlefield to determine whether or not the ability will do anything.
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