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집중마법

상대가 조종하는 생물 또는 부여마법을 목표로 정한다. 그 목표를 파괴한다. 당신은 그 지속물의 전환마나비용만큼 생명점을 잃는다.
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If the target permanent is an illegal target by the time Feed the Swarm tries to resolve, the spell doesn't resolve. You don't lose any life. If the target is legal but not destroyed (most likely because it has indestructible), you do lose life.
The amount of life you lose is determined by the permanent's mana value as it last existed on the battlefield.
If a permanent on the battlefield has in its mana cost, X is considered to be 0.
The amount of life you lose is determined by the permanent's mana value as it last existed on the battlefield.
If the target permanent is an illegal target by the time Feed the Swarm tries to resolve, the spell doesn't resolve. You don't lose any life. If the target is legal but not destroyed (most likely because it has indestructible), you do lose life.
If a permanent on the battlefield has in its mana cost, X is 0 for the purpose of determining its mana value.
If the target permanent is an illegal target by the time Feed the Swarm tries to resolve, the spell doesn't resolve. You don't lose any life. If the target is legal but not destroyed (most likely because it has indestructible), you do lose life.
The amount of life you lose is determined by the permanent's mana value as it last existed on the battlefield.
If a permanent on the battlefield has in its mana cost, X is considered to be 0.
The amount of life you lose is determined by the permanent's mana value as it last existed on the battlefield.
If the target permanent is an illegal target by the time Feed the Swarm tries to resolve, the spell doesn't resolve. You don't lose any life. If the target is legal but not destroyed (most likely because it has indestructible), you do lose life.
If a permanent on the battlefield has in its mana cost, X is 0 for the purpose of determining its mana value.
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