Winter, zynischer Opportunist
Legendäre Kreatur — Mensch, Hexenmeister
Todesberührung
Immer wenn Winter angreift, millst du drei Karten.
Delirium — Zu Beginn deines Endsegments kannst du eine beliebige Anzahl an Karten mit insgesamt vier oder mehr unterschiedlichen Kartentypen aus deinem Friedhof ins Exil schicken. Falls du dies tust, bringe davon eine Permanent-Karte mit einer Endgültigkeitsmarke ins Spiel.
Immer wenn Winter angreift, millst du drei Karten.
Delirium — Zu Beginn deines Endsegments kannst du eine beliebige Anzahl an Karten mit insgesamt vier oder mehr unterschiedlichen Kartentypen aus deinem Friedhof ins Exil schicken. Falls du dies tust, bringe davon eine Permanent-Karte mit einer Endgültigkeitsmarke ins Spiel.
2/5
standard
future
historic
gladiator
pioneer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Multiple finality counters on a single permanent are redundant.
Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.
If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.
Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally.
Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.
If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.
Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally.
Rulings
Multiple finality counters on a single permanent are redundant.
Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.
If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.
Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally.
Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.
If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.
Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally.
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