Investigadores de fenómenos

Criatura — Detective humano

En cuanto los Investigadores de fenómenos entren, elige creer o dudar.
• Creer — Siempre que una criatura que no sea ficha que controlas muera, crea una ficha de criatura encantamiento Horror negra 2/2.
• Dudar — Al comienzo de tu paso final, puedes regresar un permanente que no sea tierra del que seas propietario a tu mano. Si lo haces, roba una carta.

3/4
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If you somehow control Phenomenon Investigators and no choice was made for it (perhaps because another permanent on the battlefield became a copy of it, or it was manifested and later turned face up), it has neither of the two triggered abilities, no matter how much you want to believe (or doubt).
If you somehow control Phenomenon Investigators and no choice was made for it (perhaps because another permanent on the battlefield became a copy of it, or it was manifested and later turned face up), it has neither of the two triggered abilities, no matter how much you want to believe (or doubt).
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