Investigadores de fenómenos
Criatura — Detective humano
En cuanto los Investigadores de fenómenos entren, elige creer o dudar.
• Creer — Siempre que una criatura que no sea ficha que controlas muera, crea una ficha de criatura encantamiento Horror negra 2/2.
• Dudar — Al comienzo de tu paso final, puedes regresar un permanente que no sea tierra del que seas propietario a tu mano. Si lo haces, roba una carta.
• Creer — Siempre que una criatura que no sea ficha que controlas muera, crea una ficha de criatura encantamiento Horror negra 2/2.
• Dudar — Al comienzo de tu paso final, puedes regresar un permanente que no sea tierra del que seas propietario a tu mano. Si lo haces, roba una carta.
3/4
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If you somehow control Phenomenon Investigators and no choice was made for it (perhaps because another permanent on the battlefield became a copy of it, or it was manifested and later turned face up), it has neither of the two triggered abilities, no matter how much you want to believe (or doubt).
Rulings
If you somehow control Phenomenon Investigators and no choice was made for it (perhaps because another permanent on the battlefield became a copy of it, or it was manifested and later turned face up), it has neither of the two triggered abilities, no matter how much you want to believe (or doubt).
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