Opción desorientadora
Conjuro
Por cada oponente, elige hasta un artefacto o encantamiento objetivo que controla ese jugador. Por cada permanente elegido de esta manera, su controlador puede exiliarlo. Luego, si uno o más de los permanentes elegidos siguen en el campo de batalla, busca en tu biblioteca hasta esa misma cantidad de cartas de tierra, ponlas en el campo de batalla giradas y luego baraja.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
When Disorienting Choice resolves, the next opponent in turn order that controls a permanent chosen with Disorienting Choice decides whether or not to exile that permanent. Then each other opponent in turn order does the same. Then all appropriate permanents are exiled simultaneously. Opponents will know what choices opponents earlier in the turn order made.
Rulings
When Disorienting Choice resolves, the next opponent in turn order that controls a permanent chosen with Disorienting Choice decides whether or not to exile that permanent. Then each other opponent in turn order does the same. Then all appropriate permanents are exiled simultaneously. Opponents will know what choices opponents earlier in the turn order made.
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