Ruf der Geist-Schwester
Verzauberung
Zu Beginn deines Endsegments bestimmst du eine bleibende Karte deiner Wahl in deinem Friedhof. Du kannst eine bleibende Karte opfern, die einen Kartentyp mit der bestimmten Karte gemeinsam hat. Falls du dies tust, bringe die bestimmte Karte aus deinem Friedhof ins Spiel zurück und sie erhält „Falls diese bleibende Karte das Spiel verlassen würde, schicke sie ins Exil, anstatt sie irgendwo anders hinzulegen."
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Because to die means to be put into a graveyard from the battlefield, a creature or planeswalker that is exiled instead doesn't “die.” Abilities that would trigger when it dies won't trigger.
If Spirit-Sister's Call leaves the battlefield, the replacement effect continues to apply. If one of the permanents it returned would leave the battlefield, it'll be exiled instead.
If Spirit-Sister's Call leaves the battlefield, the replacement effect continues to apply. If one of the permanents it returned would leave the battlefield, it'll be exiled instead.
Rulings
Because to die means to be put into a graveyard from the battlefield, a creature or planeswalker that is exiled instead doesn't “die.” Abilities that would trigger when it dies won't trigger.
If Spirit-Sister's Call leaves the battlefield, the replacement effect continues to apply. If one of the permanents it returned would leave the battlefield, it'll be exiled instead.
If Spirit-Sister's Call leaves the battlefield, the replacement effect continues to apply. If one of the permanents it returned would leave the battlefield, it'll be exiled instead.
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