Planloser Beschuss (Dominaria)
Planloser Beschuss back
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Planloser Beschuss

Verzauberung

Wenn der Planlose Beschuss ins Spiel kommt, bestimme vier bleibende Karten, die keine Verzauberungen sind und die du nicht kontrollierst, und lege auf jede von ihnen eine Zielmarke.
Zu Beginn deines Endsegments und falls auf zwei oder mehr bleibenden Karten, die du nicht kontrollierst, eine Zielmarke liegt, zerstöre eine zufällig bestimmte dieser bleibenden Karten.
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Aim counters are interchangeable. Your Haphazard Bombardment can destroy any permanent you don’t control with an aim counter on it no matter how that counter got there—for example, those aim counters may have come from a second Haphazard Bombardment that you or another opponent cast.
The nonenchantment permanents that receive aim counters aren’t targeted. Permanents with hexproof can be given an aim counter this way.
If one or more of the permanents with aim counters on them have indestructible, select the permanent destroyed at random from among the permanents with aim counters that don’t have indestructible.
Players can’t take actions between the time the permanent is randomly selected and the time it’s destroyed. Notably, if a land is randomly selected, it can’t be tapped for mana before being destroyed.
Aim counters are interchangeable. Your Haphazard Bombardment can destroy any permanent you don’t control with an aim counter on it no matter how that counter got there—for example, those aim counters may have come from a second Haphazard Bombardment that you or another opponent cast.
The nonenchantment permanents that receive aim counters aren’t targeted. Permanents with hexproof can be given an aim counter this way.
If one or more of the permanents with aim counters on them have indestructible, select the permanent destroyed at random from among the permanents with aim counters that don’t have indestructible.
Players can’t take actions between the time the permanent is randomly selected and the time it’s destroyed. Notably, if a land is randomly selected, it can’t be tapped for mana before being destroyed.
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