Illuna, Apex der Wünsche (Dominaria United Commander)
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Illuna, Apex der Wünsche

Legendäre Kreatur — Bestie, Elementarwesen, Dinosaurier

Mutation (Falls du diesen Zauberspruch für seine Mutationskosten wirkst, lege ihn auf oder unter eine Nicht-Mensch-Kreatur deiner Wahl, die du besitzt. Sie mutieren zur oben liegenden Kreatur, die zusätzlich alle Fähigkeiten der darunter liegenden hat.)
Fliegend, verursacht Trampelschaden
Immer wenn diese Kreatur mutiert, schicke Karten oben von deiner Bibliothek ins Exil, bis du eine bleibende Karte, die kein Land ist, ins Exil schickst. Bringe sie ins Spiel oder nimm sie auf deine Hand.

6/6
Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau italien
Drapeau portugais
Drapeau japonais
Drapeau coréen
Drapeau russe
Drapeau chinois
Drapeau chinois
standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

You choose whether to put the card into your hand or onto the battlefield after seeing what the card is.
Illuna’s last ability exiles the cards face up. All players will see what the card is if you put it into your hand.
Any land, instant, and sorcery cards exiled this way remain in exile.
A nonland permanent card is an artifact, creature, enchantment, or planeswalker card.
If an Aura is put onto the battlefield without being cast, the Aura’s controller-to-be chooses what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn’t target anything (so it could be attached to an opponent’s permanent with hexproof, for example), but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it remains in its current zone.
You choose whether to put the card into your hand or onto the battlefield after seeing what the card is.
Illuna’s last ability exiles the cards face up. All players will see what the card is if you put it into your hand.
Any land, instant, and sorcery cards exiled this way remain in exile.
A nonland permanent card is an artifact, creature, enchantment, or planeswalker card.
If an Aura is put onto the battlefield without being cast, the Aura’s controller-to-be chooses what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn’t target anything (so it could be attached to an opponent’s permanent with hexproof, for example), but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it remains in its current zone.
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