Break of Day (Dark Ascension)
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Break of Day

Instant

Creatures you control get +1/+1 until end of turn.
Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Because Break of Day affects only creatures you control when it resolves. It won’t affect creatures that come under your control later in the turn.
Break of Day checks your life total only at the time it resolves. Any creatures that gain indestructible will continue to be indestructible that turn even if you gain life.
Because Break of Day affects only creatures you control when it resolves. It won’t affect creatures that come under your control later in the turn.
Break of Day checks your life total only at the time it resolves. Any creatures that gain indestructible will continue to be indestructible that turn even if you gain life.
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