Manipolatrice Citoplasta
Creatura — Mago Mutante Umano
Innesto 2 (Questa creatura entra in gioco con due segnalini +1/+1. Ogniqualvolta un'altra creatura entra in gioco, puoi spostare un segnalino +1/+1 da questa creatura alla nuova.)
, : Prendi il controllo di una creatura bersaglio con un segnalino +1/+1 fintanto che la Manipolatrice Citoplasta rimane in gioco.
, : Prendi il controllo di una creatura bersaglio con un segnalino +1/+1 fintanto che la Manipolatrice Citoplasta rimane in gioco.
0/0
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
The control change lasts as long as Cytoplast Manipulator is on the battlefield. It doesn’t end if the creature loses all its +1/+1 counters, it stops being a creature, or if Cytoplast Manipulator becomes untapped.
If the ability is activated and Cytoplast Manipulator leaves the battlefield before it resolves, the ability does nothing. The target creature will remain under its current controller’s control.
If the ability is activated and Cytoplast Manipulator leaves the battlefield before it resolves, the ability does nothing. The target creature will remain under its current controller’s control.
Rulings
The control change lasts as long as Cytoplast Manipulator is on the battlefield. It doesn’t end if the creature loses all its +1/+1 counters, it stops being a creature, or if Cytoplast Manipulator becomes untapped.
If the ability is activated and Cytoplast Manipulator leaves the battlefield before it resolves, the ability does nothing. The target creature will remain under its current controller’s control.
If the ability is activated and Cytoplast Manipulator leaves the battlefield before it resolves, the ability does nothing. The target creature will remain under its current controller’s control.
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