Zytoplast-Manipulator
Kreatur — Mensch, Zauberer, Mutant
Pfropfen 2 (Diese Kreatur kommt mit zwei +1/+1-Marken ins Spiel. Immer wenn eine andere Kreatur ins Spiel kommt, kannst du eine +1/+1-Marke von dieser Kreatur auf die neue Kreatur bewegen.)
, : Übernimm die Kontrolle über eine Kreatur deiner Wahl, auf der mindestens eine +1/+1-Marke liegt, solange der Zytoplast-Manipulator im Spiel bleibt.
, : Übernimm die Kontrolle über eine Kreatur deiner Wahl, auf der mindestens eine +1/+1-Marke liegt, solange der Zytoplast-Manipulator im Spiel bleibt.
0/0
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
The control change lasts as long as Cytoplast Manipulator is on the battlefield. It doesn’t end if the creature loses all its +1/+1 counters, it stops being a creature, or if Cytoplast Manipulator becomes untapped.
If the ability is activated and Cytoplast Manipulator leaves the battlefield before it resolves, the ability does nothing. The target creature will remain under its current controller’s control.
If the ability is activated and Cytoplast Manipulator leaves the battlefield before it resolves, the ability does nothing. The target creature will remain under its current controller’s control.
Rulings
The control change lasts as long as Cytoplast Manipulator is on the battlefield. It doesn’t end if the creature loses all its +1/+1 counters, it stops being a creature, or if Cytoplast Manipulator becomes untapped.
If the ability is activated and Cytoplast Manipulator leaves the battlefield before it resolves, the ability does nothing. The target creature will remain under its current controller’s control.
If the ability is activated and Cytoplast Manipulator leaves the battlefield before it resolves, the ability does nothing. The target creature will remain under its current controller’s control.
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