血蛭诅咒 // 吮血潜伏妖 (Innistrad: Double Feature)
血蛭诅咒 // 吮血潜伏妖 back
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血蛭诅咒 // 吮血潜伏妖
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结界 — 灵气/诅咒 // 生物 — 蛭/惊惧兽

结附于牌手
于此永久物转化为血蛭诅咒时,将它贴附在一位牌手上。
在所结附的牌手之维持开始时,其失去1点生命且你获得1点生命。
昼形(如果牌手于自己回合中没有施放咒语,则下一个回合成为黑夜。) // 系命
夜形(如果牌手于自己回合中施放至少两个咒语,则下一个回合成为白昼。)

4/4
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
For more information about Day and Night and the Daybound and Nightbound abilities, please see the Innistrad: Midnight Hunt Mechanics atricle (https://magic.wizards.com/en/articles/archive/feature/innistrad-midnight-hunt-mechanics-2021-09-02).
Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.
If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
Attaching Curse of Leeches as it transforms doesn't target a player, so it can be attached to a player with hexproof this way.
If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
After Curse of Leeches transforms into Leeching Lurker, it will become unattached from the player it's attached to as a state-based action.
If Leeching Lurker is on the battlefield during night, and the active player casts two or more spells during the turn, it will become day as the next turn begins. This will cause Leeching Lurker to transform into Curse of Leeches and become attached to a player. This all happens before that turn's upkeep, so the triggered ability of Curse of Leeches will trigger at the beginning of that turn's upkeep.
Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
If you cast Curse of Leeches while it is night, you must still choose a target player, and that player must be a legal target as Curse of Leeches resolves. It enters the battlefield transformed and is not attached to that player.
If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
For more information about Day and Night and the Daybound and Nightbound abilities, please see the Innistrad: Midnight Hunt Mechanics atricle (https://magic.wizards.com/en/articles/archive/feature/innistrad-midnight-hunt-mechanics-2021-09-02).
Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.
If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
Attaching Curse of Leeches as it transforms doesn't target a player, so it can be attached to a player with hexproof this way.
If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
After Curse of Leeches transforms into Leeching Lurker, it will become unattached from the player it's attached to as a state-based action.
If Leeching Lurker is on the battlefield during night, and the active player casts two or more spells during the turn, it will become day as the next turn begins. This will cause Leeching Lurker to transform into Curse of Leeches and become attached to a player. This all happens before that turn's upkeep, so the triggered ability of Curse of Leeches will trigger at the beginning of that turn's upkeep.
Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
If you cast Curse of Leeches while it is night, you must still choose a target player, and that player must be a legal target as Curse of Leeches resolves. It enters the battlefield transformed and is not attached to that player.
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