灾刃恶棍 // 灾爪劫狼 (Innistrad: Double Feature)
灾刃恶棍 // 灾爪劫狼 back
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灾刃恶棍 // 灾爪劫狼
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生物 — 人类/浪客/狼人 // 生物 — 狼人

每当灾刃恶棍被阻挡时,每个阻挡它的生物各得-1/-1直到回合结束。
昼形(如果牌手于自己回合中没有施放咒语,则下一个回合成为黑夜。) // 每当灾爪劫狼被阻挡时,每个阻挡它的生物各得-1/-1直到回合结束。
每当一个阻挡灾爪劫狼的生物死去时,该生物的操控者失去1点生命。
夜形(如果牌手于自己回合中施放至少两个咒语,则下一个回合成为白昼。)

4 // 5/3 // 4
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
Abilities that trigger when a creature “becomes blocked” resolve before combat damage is dealt.
Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.
If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
For more information about Day and Night and the Daybound and Nightbound abilities, please see the Innistrad: Midnight Hunt Mechanics atricle (https://magic.wizards.com/en/articles/archive/feature/innistrad-midnight-hunt-mechanics-2021-09-02).
Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
Abilities that trigger when a creature “becomes blocked” resolve before combat damage is dealt.
Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.
If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
For more information about Day and Night and the Daybound and Nightbound abilities, please see the Innistrad: Midnight Hunt Mechanics atricle (https://magic.wizards.com/en/articles/archive/feature/innistrad-midnight-hunt-mechanics-2021-09-02).
Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
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