Armadura de Espinheiro (Innistrad: Double Feature)
Armadura de Espinheiro back
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Armadura de Espinheiro

Artefato — Equipamento

Quando Armadura de Espinheiro entrar no campo de batalha, anexe-a à criatura alvo que você controla.
A criatura equipada recebe +2/+1.
Equipar (: Anexe este equipamento à criatura alvo que você controla. Equipe somente como um feitiço.)
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Attaching an Equipment with its enters-the-battlefield triggered ability isn't the same as using its equip ability. You don't pay mana for the attachment, and the timing restrictions for equip abilities don't apply.
If the target creature becomes an illegal target, the Equipment remains on the battlefield unattached.
Bramble Armor doesn't enter the battlefield attached to a creature. Instead, the Equipment enters the battlefield and then a triggered ability attaches it to a creature. You may cast Bramble Armor even if you don't control any creatures.
Attaching an Equipment with its enters-the-battlefield triggered ability isn't the same as using its equip ability. You don't pay mana for the attachment, and the timing restrictions for equip abilities don't apply.
If the target creature becomes an illegal target, the Equipment remains on the battlefield unattached.
Bramble Armor doesn't enter the battlefield attached to a creature. Instead, the Equipment enters the battlefield and then a triggered ability attaches it to a creature. You may cast Bramble Armor even if you don't control any creatures.
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