Aumônier de charité // Geist protecteur de chapelle (Innistrad: Double Feature)
Aumônier de charité // Geist protecteur de chapelle back
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Aumônier de charité // Geist protecteur de chapelle
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Créature — humain et clerc // Créature — esprit et clerc

Initiative
Parade (À chaque fois que cette créature devient la cible d'un sort ou d'une capacité qu'un adversaire contrôle, contrecarrez ce sort ou cette capacité à moins que ce joueur ne paie .)
Perturbation (Vous pouvez lancer cette carte depuis votre cimetière transformée pour son coût de perturbation.) // Vol, initiative
Chaque créature que vous contrôlez a parade . (À chaque fois qu'elle devient la cible d'un sort ou d'une capacité qu'un adversaire contrôle, contrecarrez ce sort ou cette capacité à moins que ce joueur ne paie .)
Si le Geist protecteur de chapelle devait être mis dans un cimetière d'où qu'il vienne, exilez-le à la place.

1 // 2/1 // 1
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If you copy a permanent spell cast this way (perhaps with a card like Double Major), the copy becomes a token that's a copy of the card's back face, even though it isn't itself a double-faced card.
The back face of each card with disturb has an ability that instructs its controller to exile if it would be put into a graveyard from anywhere. This includes going to the graveyard from the stack, so if the spell is countered after you cast it using the disturb ability, it will be put into exile.
A spell cast this way enters the battlefield with its back face up.
To determine the total cost of a spell, start with the mana cost or alternative cost (such as a disturb cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of a spell cast using disturb is determined by the mana cost on the front face of the card, no matter what the total cost to cast the spell was. (This is a special rule that applies only to transforming double faced-cards, including ones with disturb.)
Disturb is found only on the front faces of some double-faced cards.
“Disturb [cost]” means “You may cast this card transformed from your graveyard by paying [cost] rather than its mana cost.”
When you cast a spell using a card's disturb ability, the card is put onto the stack with its back face up. The resulting spell has all the characteristics of that face.
If you copy a permanent spell cast this way (perhaps with a card like Double Major), the copy becomes a token that's a copy of the card's back face, even though it isn't itself a double-faced card.
The back face of each card with disturb has an ability that instructs its controller to exile if it would be put into a graveyard from anywhere. This includes going to the graveyard from the stack, so if the spell is countered after you cast it using the disturb ability, it will be put into exile.
A spell cast this way enters the battlefield with its back face up.
To determine the total cost of a spell, start with the mana cost or alternative cost (such as a disturb cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of a spell cast using disturb is determined by the mana cost on the front face of the card, no matter what the total cost to cast the spell was. (This is a special rule that applies only to transforming double faced-cards, including ones with disturb.)
Disturb is found only on the front faces of some double-faced cards.
“Disturb [cost]” means “You may cast this card transformed from your graveyard by paying [cost] rather than its mana cost.”
When you cast a spell using a card's disturb ability, the card is put onto the stack with its back face up. The resulting spell has all the characteristics of that face.
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