Blim, Genio della Commedia
Creatura Leggendaria — Imp
Volare
Ogniqualvolta Blim, Genio della Commedia infligge danno da combattimento a un giocatore, quel giocatore prende il controllo di un permanente bersaglio che controlli. Poi ogni giocatore perde punti vita e scarta carte pari al numero di permanenti che controlla ma non possiede.
Ogniqualvolta Blim, Genio della Commedia infligge danno da combattimento a un giocatore, quel giocatore prende il controllo di un permanente bersaglio che controlli. Poi ogni giocatore perde punti vita e scarta carte pari al numero di permanenti che controlla ma non possiede.
4/3
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
You choose which permanent the player gains control of, not the player who was dealt damage.
If the target permanent you control is an illegal target by the time Blim’s ability tries to resolve, the ability doesn’t resolve. The other player doesn’t gain control of your permanent, and no one loses life or discards cards.
Players lose life and discard cards for all permanents they control but don’t own, not just the ones they received from you.
The player who was dealt damage can’t refuse your generous gift. That would be rude.
The control-change effect of Blim’s ability lasts indefinitely. It doesn’t wear off during the cleanup step, and it doesn’t expire if Blim leaves the battlefield. In a multiplayer game, it does expire if the current controller leaves the game.
If the target permanent you control is an illegal target by the time Blim’s ability tries to resolve, the ability doesn’t resolve. The other player doesn’t gain control of your permanent, and no one loses life or discards cards.
Players lose life and discard cards for all permanents they control but don’t own, not just the ones they received from you.
The player who was dealt damage can’t refuse your generous gift. That would be rude.
The control-change effect of Blim’s ability lasts indefinitely. It doesn’t wear off during the cleanup step, and it doesn’t expire if Blim leaves the battlefield. In a multiplayer game, it does expire if the current controller leaves the game.
Rulings
You choose which permanent the player gains control of, not the player who was dealt damage.
If the target permanent you control is an illegal target by the time Blim’s ability tries to resolve, the ability doesn’t resolve. The other player doesn’t gain control of your permanent, and no one loses life or discards cards.
Players lose life and discard cards for all permanents they control but don’t own, not just the ones they received from you.
The player who was dealt damage can’t refuse your generous gift. That would be rude.
The control-change effect of Blim’s ability lasts indefinitely. It doesn’t wear off during the cleanup step, and it doesn’t expire if Blim leaves the battlefield. In a multiplayer game, it does expire if the current controller leaves the game.
If the target permanent you control is an illegal target by the time Blim’s ability tries to resolve, the ability doesn’t resolve. The other player doesn’t gain control of your permanent, and no one loses life or discards cards.
Players lose life and discard cards for all permanents they control but don’t own, not just the ones they received from you.
The player who was dealt damage can’t refuse your generous gift. That would be rude.
The control-change effect of Blim’s ability lasts indefinitely. It doesn’t wear off during the cleanup step, and it doesn’t expire if Blim leaves the battlefield. In a multiplayer game, it does expire if the current controller leaves the game.
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