植髓戰甲 (Commander Legends)
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植髓戰甲

神器 ~武具

佩帶此武具的生物得+3/+2。
每當植髓戰甲從任一永久物上卸裝時,犧牲該永久物。
佩帶:裝備在目標由你操控的生物上。佩帶的時機視同巫術。)
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If your Grafted Wargear somehow ends up on an opponent’s creature and it then becomes unattached from that creature, you won’t be able to sacrifice that creature because you don’t control it.
You may activate this card’s equip ability targeting the creature that it is currently attached to, even if it’s the only creature you control. Since the equip ability costs zero, you can do this as many times as you like during your main phases, though it generally won’t do anything.
Grafted Wargear becomes unattached from the creature it’s equipping if you equip it to a new creature, if Grafted Wargear leaves the battlefield, if the equipped creature ceases to be a creature, or if Grafted Wargear ceases to be an Equipment. (It also becomes unattached if the equipped creature leaves the battlefield, but the triggered ability won’t do anything in that case.)
If your Grafted Wargear somehow ends up on an opponent’s creature and it then becomes unattached from that creature, you won’t be able to sacrifice that creature because you don’t control it.
You may activate this card’s equip ability targeting the creature that it is currently attached to, even if it’s the only creature you control. Since the equip ability costs zero, you can do this as many times as you like during your main phases, though it generally won’t do anything.
Grafted Wargear becomes unattached from the creature it’s equipping if you equip it to a new creature, if Grafted Wargear leaves the battlefield, if the equipped creature ceases to be a creature, or if Grafted Wargear ceases to be an Equipment. (It also becomes unattached if the equipped creature leaves the battlefield, but the triggered ability won’t do anything in that case.)
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