卡馬爾的意志 (Commander Legends)
卡馬爾的意志 back
Cliquez pour retourner la carte
卡馬爾的意志

瞬間

選擇一項。如果你於施放此咒語時操控指揮官,則你可以兩項都選。
•直到回合結束,任意數量目標由你操控的地成為1/1,具警戒、不滅與敏捷異能的元素生物。它們仍然是地。
•選擇目標不由你操控的生物。每個由你操控的生物各依本身力量對該生物造成傷害。
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Once you’ve chosen both modes for the spell, it doesn’t matter whether you continue to control a commander. This is true even if you somehow no longer control a commander as you finish casting the spell.
If you choose both modes, the effects happen in the listed order. The lands will become 1/1 creatures in time to deal damage to the target of the second mode.
If some but not all of the targets become illegal, Kamahl’s Will will resolve but have no effect on illegal targets. If the target of the second mode becomes illegal, no damage will be dealt.
There’s no extra bonus if you control more than one commander.
The commander you control doesn’t have to be your commander.
A land that becomes a creature because of the first mode will retain any other supertypes, card types, subtypes, and abilities it had.
Even though the card is named after a specific character, controlling any commander will satisfy its condition.
Once you’ve announced that you’re casting a spell, players can’t take any actions until you’ve finished doing so. Notably, opponents can’t try to remove your commander to change how many modes you may choose.
Once you’ve chosen both modes for the spell, it doesn’t matter whether you continue to control a commander. This is true even if you somehow no longer control a commander as you finish casting the spell.
If you choose both modes, the effects happen in the listed order. The lands will become 1/1 creatures in time to deal damage to the target of the second mode.
If some but not all of the targets become illegal, Kamahl’s Will will resolve but have no effect on illegal targets. If the target of the second mode becomes illegal, no damage will be dealt.
There’s no extra bonus if you control more than one commander.
The commander you control doesn’t have to be your commander.
A land that becomes a creature because of the first mode will retain any other supertypes, card types, subtypes, and abilities it had.
Even though the card is named after a specific character, controlling any commander will satisfy its condition.
Once you’ve announced that you’re casting a spell, players can’t take any actions until you’ve finished doing so. Notably, opponents can’t try to remove your commander to change how many modes you may choose.
Votre collection ? vos decks ?
Envie de gérer votre collection et/ou créer des decks ?
0.28€

Réimpressions

Cartes liées

Liens
Les tags MCT

Removal