海岸劫掠者 (Commander Legends)
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海岸劫掠者

生物 ~人类/海盗

践踏
每当海岸劫掠者攻击时,防御牌手每操控一个地,它便得+1/+0直到回合结束。
返场,从你的坟墓场放逐此牌:为每位对手各进行以下流程~派出一个衍生复制品,且其本回合若能攻击该对手,便须如此作。它们获得敏捷异能。在下一个结束步骤开始时,将它们牺牲。起动的时机视同法术。)

0/3
Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau italien
Drapeau portugais
Drapeau japonais
Drapeau coréen
Drapeau chinois
Drapeau chinois
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The tokens copy only what’s on the original card. Effects that modified that creature when it was previously on the battlefield won’t be copied.
If Coastline Marauders is attacking a planeswalker, that planeswalker’s controller is the defending player.
If one of the tokens can’t attack for any reason (such as being tapped), then it doesn’t attack. If there’s a cost associated with having it attack, you aren’t forced to pay that cost, so it doesn’t have to attack in that case either.
If an effect stops a token from attacking a specific player, that token can attack any player or planeswalker, or not attack at all. If the effect stops the token from attacking a specific player unless a cost is paid, you don’t have to pay that cost unless you want to attack that player.
Opponents who have left the game aren’t counted when determining how many tokens to create.
The bonus Coastline Marauders receives is determined by the player it’s attacking. Lands controlled by other defending players won’t be counted.
If one of the tokens somehow is under another player’s control as the delayed triggered ability resolves, you can’t sacrifice that token. It remains on the battlefield indefinitely, even if you regain control of it later.
Each token must attack the appropriate player if able.
Exiling the card with encore is a cost to activate the ability. Once you announce that you’re activating it, no player may take actions until you’ve finished. They can’t try to remove the card from your graveyard to stop you from paying the cost.
The tokens copy only what’s on the original card. Effects that modified that creature when it was previously on the battlefield won’t be copied.
If Coastline Marauders is attacking a planeswalker, that planeswalker’s controller is the defending player.
If one of the tokens can’t attack for any reason (such as being tapped), then it doesn’t attack. If there’s a cost associated with having it attack, you aren’t forced to pay that cost, so it doesn’t have to attack in that case either.
If an effect stops a token from attacking a specific player, that token can attack any player or planeswalker, or not attack at all. If the effect stops the token from attacking a specific player unless a cost is paid, you don’t have to pay that cost unless you want to attack that player.
Opponents who have left the game aren’t counted when determining how many tokens to create.
The bonus Coastline Marauders receives is determined by the player it’s attacking. Lands controlled by other defending players won’t be counted.
If one of the tokens somehow is under another player’s control as the delayed triggered ability resolves, you can’t sacrifice that token. It remains on the battlefield indefinitely, even if you regain control of it later.
Each token must attack the appropriate player if able.
Exiling the card with encore is a cost to activate the ability. Once you announce that you’re activating it, no player may take actions until you’ve finished. They can’t try to remove the card from your graveyard to stop you from paying the cost.
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