Kraj Sperimentale (Commander Masters)
Kraj Sperimentale back
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Kraj Sperimentale

Creatura Leggendaria — Mutante Melma

Il Kraj Sperimentale ha tutte le abilità attivate di ogni altra creatura con un segnalino +1/+1.
: Metti un segnalino +1/+1 su una creatura bersaglio.

4/6
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Unlike with cards like Quicksilver Elemental, the costs of the activated abilities Experiment Kraj gains must be paid with the correct colors of mana.
Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.
Unlike with cards like Quicksilver Elemental, the costs of the activated abilities Experiment Kraj gains must be paid with the correct colors of mana.
Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.
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