Kraj expérimental (Commander Masters)
Kraj expérimental back
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Kraj expérimental

Créature légendaire : limon et mutant

Le Kraj expérimental a toutes les capacités activées de chaque autre créature qui a un marqueur +1/+1 sur elle.
: Mettez un marqueur +1/+1 sur la créature ciblée.

4/6
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Unlike with cards like Quicksilver Elemental, the costs of the activated abilities Experiment Kraj gains must be paid with the correct colors of mana.
Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.
Unlike with cards like Quicksilver Elemental, the costs of the activated abilities Experiment Kraj gains must be paid with the correct colors of mana.
Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.
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