Wildholz-Geißel (Commander Masters)
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Wildholz-Geißel

Kreatur — Hydra

Diese Kreatur kommt mit X +1/+1-Marken ins Spiel.
Immer wenn eine oder mehrere +1/+1-Marken auf eine andere Nicht-Hydra-Kreatur, die du kontrollierst, gelegt werden, lege eine +1/+1-Marke auf diese Kreatur.

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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If you have two non-Hydra creatures with Wildwood Scourge's ability (perhaps because they were mutated using the Ikoria: Lair of Behemoths mutate ability), putting a +1/+1 counter on any non-Hydra creature you control will cause the two abilities to trigger each other indefinitely. If no player takes an action to break this loop, the game ends in a draw.
Abilities that trigger when counters are put on a creature trigger when a creature enters the battlefield with counters and when a player puts counters on a creature.
Wildwood Scourge gets just one +1/+1 counter, no matter how many counters were put on the non-Hydra creature.
Wildwood Scourge gets just one +1/+1 counter when its last ability resolves, no matter how many counters were put on the non-Hydra creature.
Abilities that trigger when counters are put on a creature trigger when a creature enters with counters and when a player puts counters on a creature.
If you have two non-Hydra creatures with Wildwood Scourge's ability (perhaps because they were mutated using the Ikoria: Lair of Behemoths mutate ability), putting a +1/+1 counter on any non-Hydra creature you control will cause the two abilities to trigger each other indefinitely. If no player takes an action to break this loop, the game ends in a draw.
Abilities that trigger when counters are put on a creature trigger when a creature enters the battlefield with counters and when a player puts counters on a creature.
Wildwood Scourge gets just one +1/+1 counter, no matter how many counters were put on the non-Hydra creature.
Wildwood Scourge gets just one +1/+1 counter when its last ability resolves, no matter how many counters were put on the non-Hydra creature.
Abilities that trigger when counters are put on a creature trigger when a creature enters with counters and when a player puts counters on a creature.
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