Goule piquée à l'argent (Commander 2021)
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Goule piquée à l'argent

Créature : zombie et vampire

Au début de votre étape de fin, si vous avez gagné au moins 3 points de vie ce tour-ci, renvoyez sur le champ de bataille, engagée, la Goule piquée à l'argent depuis votre cimetière.
, sacrifiez la Goule piquée à l'argent : Piochez une carte.

3/1
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Silversmote Ghoul's first ability looks at how much life you've gained in the turn, even if it wasn't on the battlefield or in your graveyard when you gained life. It doesn't care if you also lost life, even if you lost more life than you gained.
If Silversmote Ghoul isn't in your graveyard as your end step begins, its first ability won't trigger at all.
If you haven't gained 3 life by the time your end step begins, Silversmote Ghoul's first ability won't trigger at all.
Silversmote Ghoul's first ability looks at how much life you've gained in the turn, even if it wasn't on the battlefield or in your graveyard when you gained life. It doesn't care if you also lost life, even if you lost more life than you gained.
If Silversmote Ghoul isn't in your graveyard as your end step begins, its first ability won't trigger at all.
If you haven't gained 3 life by the time your end step begins, Silversmote Ghoul's first ability won't trigger at all.
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