生命力の狩人 (Commander 2020)
生命力の狩人 back
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生命力の狩人

クリーチャー — ナイトメア

絆魂
:怪物化Xを行う。(このクリーチャーが怪物的でないなら、これの上に+1/+1カウンターをX個置く。これは怪物的になる。)
生命力の狩人が怪物的になったとき、クリーチャー最大X体を対象とし、それらの上に絆魂カウンターをそれぞれ1個置く。

3/4
Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau italien
Drapeau portugais
Drapeau japonais
Drapeau russe
standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Monstrous isn’t an ability that a creature has. It’s just something true about that creature. If the creature stops being a creature, loses its abilities, or loses its +1/+1 counters, it will continue to be monstrous.
Once a creature becomes monstrous, it can’t become monstrous again. If the creature is already monstrous when the monstrosity ability resolves, nothing happens.
Monstrous isn’t an ability that a creature has. It’s just something true about that creature. If the creature stops being a creature, loses its abilities, or loses its +1/+1 counters, it will continue to be monstrous.
Once a creature becomes monstrous, it can’t become monstrous again. If the creature is already monstrous when the monstrosity ability resolves, nothing happens.
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Cote
0.16€

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Les tags MCT