Maldición de la sabiduría del necio (Commander 2019)
Maldición de la sabiduría del necio back
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Maldición de la sabiduría del necio

Encantamiento — Aura maldición

Encantar jugador.
Siempre que el jugador encantado robe una carta, ese jugador pierde 2 vidas y tú ganas 2 vidas.
Demencia . (Si descartas esta carta, exíliala. Cuando lo hagas, lánzala por su coste de demencia o ponla en tu cementerio.)
Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau italien
Drapeau portugais
Drapeau japonais
Drapeau russe
standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Once the enchanted player has drawn one or more cards, they’ll still lose life (and you’ll still gain life) even if Curse of Fool’s Wisdom leaves the battlefield before its triggered ability resolves.
If you become enchanted by your own Curse of Fool’s Wisdom, you’ll lose 2 life and gain 2 life whenever you draw a card. You won’t lose the game if your life total is 0 or less between those events.
Once the enchanted player has drawn one or more cards, they’ll still lose life (and you’ll still gain life) even if Curse of Fool’s Wisdom leaves the battlefield before its triggered ability resolves.
If you become enchanted by your own Curse of Fool’s Wisdom, you’ll lose 2 life and gain 2 life whenever you draw a card. You won’t lose the game if your life total is 0 or less between those events.
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