幸運な生き残り (Commander 2017)
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幸運な生き残り

ソーサリー

あなたがコントロールしていない、土地でないパーマネント1つを選ぶ。その後、他の各プレイヤーは、それぞれこれにより選ばれてもおらず自分がコントロールしてもいない、土地でないパーマネント1つを選ぶ。他の、土地でないパーマネントをすべて破壊する。
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

After you choose a nonland permanent, each other player does so in turn order starting from the player whose turn it is. Each player will know the choice made by previous players.
A permanent with indestructible can be chosen this way even though it wouldn’t be destroyed otherwise.
Once Fortunate Few begins resolving, no player may take any actions other than those specified by Fortunate Few until it’s done resolving. Notably, players must act to protect their permanents (such as by activating Kindred Boon) before knowing which permanents will be chosen.
Lands can’t be chosen and won’t be destroyed, even if they have other types (such as an artifact land).
After you choose a nonland permanent, each other player does so in turn order starting from the player whose turn it is. Each player will know the choice made by previous players.
A permanent with indestructible can be chosen this way even though it wouldn’t be destroyed otherwise.
Once Fortunate Few begins resolving, no player may take any actions other than those specified by Fortunate Few until it’s done resolving. Notably, players must act to protect their permanents (such as by activating Kindred Boon) before knowing which permanents will be chosen.
Lands can’t be chosen and won’t be destroyed, even if they have other types (such as an artifact land).
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