Asedio a la frontera (Commander 2017)
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Asedio a la frontera

Encantamiento

En cuanto este encantamiento entre, elige kans o dragones.
• Kans — Al comienzo de cada una de tus fases principales, agrega .
• Dragones — Siempre que una criatura que controlas con la habilidad de volar entre, puedes hacer que luche contra la criatura objetivo que no controlas.
Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau italien
Drapeau portugais
Drapeau japonais
Drapeau coréen
Drapeau russe
Drapeau chinois
Drapeau chinois
standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The words “Khans” and “Dragons” are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. “[Anchor word] — [Ability]” means “As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability].” Notably, the anchor word “Dragons” has no connection to the creature type Dragon.
Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won’t depend on the choice made for the original permanent.
Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.
For the “Dragons” ability, you decide whether the creature with flying will fight the target creature you don’t control as the ability resolves.
The “Khans” ability triggers at the beginning of both your precombat main phase and your postcombat main phase. Unused mana empties from players’ mana pools at the end of each step and phase.
The words “Khans” and “Dragons” are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. “[Anchor word] — [Ability]” means “As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability].” Notably, the anchor word “Dragons” has no connection to the creature type Dragon.
Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won’t depend on the choice made for the original permanent.
Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.
For the “Dragons” ability, you decide whether the creature with flying will fight the target creature you don’t control as the ability resolves.
The “Khans” ability triggers at the beginning of both your precombat main phase and your postcombat main phase. Unused mana empties from players’ mana pools at the end of each step and phase.
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