栄光の誘惑 (Commander 2013)
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栄光の誘惑

ソーサリー

誘引 — あなたがコントロールする各クリーチャーの上にそれぞれ+1/+1カウンターを1個置く。各対戦相手は、自分がコントロールする各クリーチャーの上にそれぞれ+1/+1カウンターを1個置いてもよい。そうしたなら、それを行った対戦相手1人につき、あなたがコントロールする各クリーチャーの上にそれぞれ+1/+1カウンターを1個置く。
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

After each opponent has decided, the effect happens simultaneously for each one who accepted the offer. Then, the effect happens again for you a number of times equal to the number of opponents who accepted.
Your opponents decide in turn order whether or not they accept the offer, starting with the opponent on your left. Each opponent will know the decisions of previous opponents in turn order when making their decision.
After each opponent has decided, the effect happens simultaneously for each one who accepted the offer. Then, the effect happens again for you a number of times equal to the number of opponents who accepted.
Your opponents decide in turn order whether or not they accept the offer, starting with the opponent on your left. Each opponent will know the decisions of previous opponents in turn order when making their decision.
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