混沌の呪い (Commander 2013)
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混沌の呪い

エンチャント — オーラ・呪い

エンチャント(プレイヤー)プレイヤー1人がエンチャントされているプレイヤーに1体以上のクリーチャーで攻撃するたび、その攻撃側プレイヤーはカードを1枚捨ててもよい。そうしたなら、そのプレイヤーはカードを1枚引く。
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The Curse subtype has no inherent rules meaning, but two cards in the Innistrad set (Bitterheart Witch and Witchbane Orb) refer to Curses.
Curse of Chaos’s ability will trigger only once per attacking player per combat phase, no matter how many creatures that player attacks with.
A Curse spell targets the player it will enchant like any other Aura spell, and a Curse stays on the battlefield like any other Aura. If the enchanted player gains protection from the Curse’s color (or any other characteristic the Curse has), the Curse will be put into its owner’s graveyard.
Curse is an enchantment type, not a creature type (or any other kind of subtype).
Each of the Curses can be attached to any player, including the player who cast the Curse.
The ability won’t trigger when a creature attacks a planeswalker controlled by the enchanted player.
The Curse subtype has no inherent rules meaning, but two cards in the Innistrad set (Bitterheart Witch and Witchbane Orb) refer to Curses.
Curse of Chaos’s ability will trigger only once per attacking player per combat phase, no matter how many creatures that player attacks with.
A Curse spell targets the player it will enchant like any other Aura spell, and a Curse stays on the battlefield like any other Aura. If the enchanted player gains protection from the Curse’s color (or any other characteristic the Curse has), the Curse will be put into its owner’s graveyard.
Curse is an enchantment type, not a creature type (or any other kind of subtype).
Each of the Curses can be attached to any player, including the player who cast the Curse.
The ability won’t trigger when a creature attacks a planeswalker controlled by the enchanted player.
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