Arbitre de l'Idéal (Born of the Gods)
Arbitre de l'Idéal back
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Arbitre de l'Idéal

Créature : sphinx

Vol
Inspiration — À chaque fois que l'Arbitre de l'Idéal devient dégagée, révélez la carte du dessus de votre bibliothèque. Si c'est une carte d'artefact, de créature ou de terrain, vous pouvez la mettre sur le champ de bataille avec un marqueur « manifestation » sur elle. Ce permanent est un enchantement en plus de ses autres types.

4/5
Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau italien
Drapeau portugais
Drapeau japonais
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Drapeau chinois
Drapeau chinois
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If an inspired ability triggers during your untap step, the ability will be put on the stack at the beginning of your upkeep. If the ability creates one or more token creatures, those creatures won’t be able to attack that turn (unless they gain haste).
The permanent will be an enchantment as it enters the battlefield and will cause constellation abilities of permanents you control to trigger.
Inspired abilities don’t trigger when the creature enters the battlefield.
If the inspired ability includes an optional cost, you decide whether to pay that cost as the ability resolves. You can do this even if the creature leaves the battlefield in response to the ability.
If you choose to not put the card onto the battlefield, or if the card isn’t one of the listed types, it will remain on top of your library. (Note that revealing the card is not optional.)
The manifestation counter is a memory aid only. The permanent will continue to be an enchantment in addition to its other types even if that counter is removed.
Inspired abilities trigger no matter how the creature becomes untapped: by the turn-based action at the beginning of the untap step or by a spell or ability.
If an inspired ability triggers during your untap step, the ability will be put on the stack at the beginning of your upkeep. If the ability creates one or more token creatures, those creatures won’t be able to attack that turn (unless they gain haste).
The permanent will be an enchantment as it enters the battlefield and will cause constellation abilities of permanents you control to trigger.
Inspired abilities don’t trigger when the creature enters the battlefield.
If the inspired ability includes an optional cost, you decide whether to pay that cost as the ability resolves. You can do this even if the creature leaves the battlefield in response to the ability.
If you choose to not put the card onto the battlefield, or if the card isn’t one of the listed types, it will remain on top of your library. (Note that revealing the card is not optional.)
The manifestation counter is a memory aid only. The permanent will continue to be an enchantment in addition to its other types even if that counter is removed.
Inspired abilities trigger no matter how the creature becomes untapped: by the turn-based action at the beginning of the untap step or by a spell or ability.
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